
The moment you boot up Skullgirls is the moment you feel very old. Yep we’ve hit Bayonetta territory again, in that there’s absolutely no motherfudging way we’re playing this with flatmates or family members in the room. Unless they’re furries, otakus or very very VERY open minded, in which case play away!
Skullgirls comes across like the bastardisation of Marvel vs Capcom 3, Scott Pilgrim and the imagination of a teenager who’s been exposed to his parents’ smut collection far too early on in life. It’s an all-female cast of batshit characters, like one girl who appears to wear hats with giant meaty arms attached to them, and another who can rip off her head to use as a weapon. Classy.
Quirks aside, Skullgirls has some big guns fighting in its corner. The impressive and crisp character design and art style comes from Scott Pilgrim contributing artist Alex Ahad (hence the earlier comparison), which explains why it looks so absolutely bloody wild. Meanwhile, the game’s engine and fighting has been designed and directed by a fighting game tournament champion called Mike Zaimont, so it’s a fair bet it’ll build up a cult around the kind of people who could tell you in painstaking detail what terms like ‘jump cancelling’ mean. The icing on the pugilistic cake though is music from Michiru Yamane, who’s composed music for the Castlevania games, among others. This isn’t just some pretender. It’s out for Capcom’s BLOOD.
What we’ve seen so far looks pretty swell, and we’re looking forward to throwing these frankly terrifying looking girlies at each other in mortal combat when Skullgirls is released in early 2012. Make sure no-one’s in the room first though.
You’d never live it down you weirdo.
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